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Horrific Modular Sci-Fi Corridor UE4

Hello !
Here is my first sci-fi corridor project in Unreal Engine 4.

I wanted to practice modular environments and trim sheet workflow. My goal was to use a single trim sheet to create an entire corridor.
I was able to experiment the 2 UV technique, material creation and Face weighted normal.
It was also a good occasion to practice lighting. I wanted to give the scene a horror atmosphere with a gloomy mood and flickering lights.

I learned a lot from this project especially the Trim Sheet workflow which is a real optimized and time saver workflow.

All my modular pieces.

All my modular pieces.

Wireframe view in Blender.

Wireframe view in Blender.

Here is my Trim Sheet created and baked in Blender.

Here is my Trim Sheet created and baked in Blender.

The master material is fully procedural, I could control the color, roughness value, metallic value, strength of the normal, dirt and edges color...

The master material is fully procedural, I could control the color, roughness value, metallic value, strength of the normal, dirt and edges color...