Hello !
Here is my first sci-fi corridor project in Unreal Engine 4.
I wanted to practice modular environments and trim sheet workflow. My goal was to use a single trim sheet to create an entire corridor.
I was able to experiment the 2 UV technique, material creation and Face weighted normal.
It was also a good occasion to practice lighting. I wanted to give the scene a horror atmosphere with a gloomy mood and flickering lights.
I learned a lot from this project especially the Trim Sheet workflow which is a real optimized and time saver workflow.