Here is the game project I worked on during my 5th year of study and also my end-of-study project.
COSMIC HELL is a fast-fps roguelite taking place in a Sci-Fi universe, into a vast space city that uses the soul of the dead as main energy.
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I had the chance to work on multiple aspects of the game, I was in charge of the world building, the game design, the level design and the environments conception, modeling and texturing for the artistic part.
This is probably the project that taught me the most, including team working.
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Link to download the game : https://pole3d.itch.io/cosmic-hell
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The full team who worked on the project :
- Antoine Cuvilliez : Lead project, 2D artist, character artist
- Martin Calujek : Game designer, level designer, environment artist
- Antoine Nisoli : Gameplay programmer
- Raphaël Stella : System programmer
- Thibaut Chergui : VFX artist
- Léa Lenain : Environment and lighting artist
- Louis Remy : Environment artist
- Justin Duhez : AI programmer
- Logan Berdah : OST, Sound Design, Voice Acting
- François Surma : Sound Design